1 Handed Shove It

The Standard-Shove-It is a very fun and an addictive move because once you've learned it and have gotten the unique feel to performing the move then you can do them all the time and not fall. So you go higher, you do them on flat water, you tweak it.... Please don't stop! Try the one-hand variation and tickle the variety nerve.
Step 1 instruction for 1 Handed Shove It
Step 2 instruction for 1 Handed Shove It
Step 3 instruction for 1 Handed Shove It
Step 4 instruction for 1 Handed Shove It
Step 5 instruction for 1 Handed Shove It
Step 6 instruction for 1 Handed Shove It
Step 7 instruction for 1 Handed Shove It
Step 8 instruction for 1 Handed Shove It
Step 9 instruction for 1 Handed Shove It
Step 10 instruction for 1 Handed Shove It
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Rider: Royn Bartholdi

Steps

Tips for step 1)  Look for a nice smooth and sloping wave.    A wave not too steep. Unhook, and charge upwind by raking the sail back. Slide the back hand slightly forward on the boom.
Tips for step 2)  As you kick off the wave then throw your whole body forward and out over the sail.    This should be exaggerated and you must totally commit. Let go of the front hand just as you leave the wave.
Tips for step 3)  While inverted, push out with your back hand and raise your front hand but keep your body out over the sail.
Tips for step 4)  Raise and extend the hand as much possible for bonus points.
Tips for step 5)  ) Ditto...
Tips for step 6)  The rig will start to become vertical...
Tips for step 7)  Return the open hand back to the boom.
Tips for step 8)   Ditto...
Tips for step 9)   The landing is on the tail.
Tips for step 10)   Sheet in and sail away.   Was that fun or what?
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Tips

  • Master the Shove-It before attempting this maneuver.
  • If you do not have a controlled SHOVE then the sail will snap back into your face. So extend the back hand out more than down.
  • Either you crash this move or you stick it. If you can pull out of this move then you have not committed.
  • Experiment with the back hand. It's all about the setup and the back hand.

Ideas

  • Try a rail grab.
  • Land in a Vulcan.
  • Is a no-hander possible?