Watching a sailor stick a Wymeroo is like watching an Olympic ice skater stick a triple Lux. The beauty of jumping the board and then whipping around like a gyro is spectacular. This is a very difficult move because you are asking your body to perform opposing actions. This move is one of three very similar moves: Wave-360, Gu-Screw, and Wymeroo. Learn one and you are well on the way to learning the others. Historically, this move was conceived by Matt Pritchard but made popular by the spirited Chris Wyman. This move is also known as the Spinner.
Step 1 instruction for Wymeroo
Step 2 instruction for Wymeroo
Step 3 instruction for Wymeroo
Step 4 instruction for Wymeroo
Step 5 instruction for Wymeroo
Step 6 instruction for Wymeroo
Step 7 instruction for Wymeroo
Step 8 instruction for Wymeroo
Step 9 instruction for Wymeroo
Step 10 instruction for Wymeroo
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Rider: Royn Bartholdi


Tips for step 1)  Unhook, race downwind and lean forward.
Tips for step 2)  Bend the knees and pressure the inside rail. In essence you are charging into a turn like a normal jibe. However, there is a slight difference in that you are putting some pressure down into the mast with your front hand. This will create a load point for your jump.
Tips for step 3)  As you reach dead downwind, or even just a bit before, you want to get the board to pop out of the water by sheeting in with the front hand and extending the clew hand really hard and springing off your back foot.
Tips for step 4)  Now leap out of the water and throw you head over your shoulder while keeping your body somewhat vertical. Be sure to get a good spring out of the water by really bending your knees in the carve and throwing an extended back arm out and over your head. If you do not sheet out then you will go into a really mushy and wacko forward loop with the mast digging into the water.
Tips for step 5)  Remember to throw the clew up over your head and fling your head in the direction you want to go. As in most sport maneuvers, your body follows your head.
Tips for step 6)  Pull your knees to your chest and then lean back against the pull of the sail so your body goes horizontal but above the water.
Tips for step 7)  Let the board rotate around and sheet in.
Tips for step 8)  Splash! If the sail goes in the water then no bother because very few people make this move dry. Try to land with the sail high above your head and your body tucked into a ball.
Tips for step 9)  Push the sail up to get power back in the sail by extending your arms and keeping the sail clear of the water. Hopefully, there will have been enough rotational force to pop you out.
Tips for step 10)  Trim, adjust, sail away.

Helpful Skills

  • Chop Hop and jump skills...
  • A really good and powerful jibe...


  • You need maximum speed to stick this move. Sailors tend to slow down when trying a new move which ironically make it harder to learn the move.
  • Really learn to jump up, or pop the board by bending the knees and exploding. There is very little risk in this move because you are not very high out of the water.
  • It is possible to plane out of this maneuver.
  • Remember speed, bent knees, extended back hand, and head throw.
  • Most sailors wait too long to jump. Try jumping a little earlier if you can not get the pop out of the water.
  • Really wedge your feet deep into the footstraps.


  • Try to plane out of this maneuver.
  • Try this maneuver in the chop or swell.
  • Try this maneuver be going slightly upwind.
  • I have never seen a clew first or switch stance variation.
  • One hander.